PROGRAMA 1 utilise System; make System.Collections.Generic; utilize System.Linq; apply Microsoft.Xna.Framework; apply Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework. electrical capacity; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Net; using Microsoft.Xna.Framework.Storage; namespace WindowsGame1 { /// /// This is the main quality for your game /// public class Game1 : Microsoft.Xna.Framework.Game { Texture2D casTexture; Rectangle casRec; GraphicsDeviceManager heroism; SpriteBatch spriteBatch; KeyboardState tecla; bool derecha = fake; bool izquierda = false; bool arriba = false; bool abajo = false; public Game1() { delicate production = reinvigorated GraphicsDeviceManager(this); Content.RootDirectory = Content; } /// /// Allows the game to perform either low-level formatting it needfully to before starting to run. /// This is where it drive out query for every essential services and load each non-graphic /// related content. vocation base.Initialize for hire enumerate through any components /// and initialize them as well.

/// protected countermand void Initialize() { // TODO: conduce your initialization system of system of logic here base.Initialize(); } /// /// LoadContent will be c everyed once per game and is the level to load /// all of your content. /// protected override void LoadContent() { // Create a forward-looking SpriteBatch, which can be used to draw textures. spriteBatch = unfermented SpriteBatch(GraphicsDevice); casTexture = this.Content.Load(castillo); casRec = new Rectangle(50, 50, 80, 90);...If you want to get a full essay, order it on our website:
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